Launchers
Launching scoring objects is a common game objective in FIRST Tech Challenge, RECF Achieve, and RECF Engage involving moving an object from a robot through the air and into a much higher, much further away goal. A launcher can be constructed in many different ways, and it's important to choose what works best for the object, the goal, and your knowledge.
The Robits Launcher Expansion Kit is a supplemental kit to the Robits Core Kit designed to explore projectile launching mechanisms. The kit provides the components needed to construct and experiment with the three main types of launcher; a catapult, hooded flywheel, and double axle flywheel.
The kit is intended as a starting point for understanding how mechanical design choices affect projectile motion, or the parts can be integrated with the Robits core kit to build more for tasks that may require launching.
Catapult

The catapult uses stored elastic energy and a cam-driven mechanism to pull the launch arm backward before releasing it.
Catapult mechanisms can provide repeatable launches and can accommodate a variety of scoring object shapes. The launch characteristics can be changed by modifying:
Cradle shape
Arm length
Elastic strength
Release angle
Cam position
Changing these variables can alter the amount of stored energy, release timing, and trajectory of the launched object.
Hooded Flywheel

The hooded flywheel launcher uses a rotating wheel to accelerate an object against a curved hood. As the object passes between the wheel and hood, the wheel transfers energy to the object and launches it.
This configuration introduces rotational spin to the object and is recommended only for scoring elements that can roll against a static surface. The object's flight and behavior once it hits the target will be affected by the amount of spin.
When prototyping with the hooded flywheel, consider these variables:
Compression
Wheel type
Wheel velocity
Hood wrap
Hood angle
The hooded flywheel provides an opportunity to look at how geometry influences launch velocity and trajectory.
Double Axle Flywheel

The double axle flywheel launcher uses two opposing wheels to accelerate an object as it passes between them.
The two wheels are controlled separately and can be operated at the same or different speeds. When both wheels rotate at similar speeds, the launcher can reduce the amount of spin imparted to the object. This is best for elements that are affected by spin or have a specific orientation they must be launched in. When the wheels rotate at different speeds, the amount of spin can be directly controlled by the relative wheel velocity. The system can be used horizontally or vertically.
Key variables include:
Compression
Wheel type
Relative wheel velocity
This configuration is great for investigating how differences in wheel speed affect object rotation, flight path, and behavior once it reaches the target.
Testing a Launcher Mechanism
Use caution when testing a launching mechanism, especially one that is used with high speed motors/wheels. Before powering the mechanism, be sure that all connections are tight.
Watch for:
Oreintation of the scoring element through the system
Launch accuracy/precision
Motor speed before and after the shot
Catch points through the system
A successful launcher mechanism needs to balance several factors, all of which relate to each other.
Friction within the system - balancing friction of the launch location, compression, and geometry
Speed of the launcher and the distance the object can reach
Torque determines how much friction the system can overcome
Spin on the object can impact how it stays in the goal or bounces out
For meaningful comparisons, change one major variable at a time and record the resulting launch behavior multiple times. Measurements such as launch distance, launch angle, repeatability, and projectile spin can help quantify the effects of each design change.
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